Catalyze community, encourage player exploration, shape the “Parable of the Sower” metaverse.

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In a parallel reality, the social and physical infrastructure of the United States in 2027 is collapsing due to climate change, disease, domestic terrorism, and Capitalism.  California is ablaze with arson-induced fires, and natural forest fires. Octavia Butler's 1993 "Parable of the Sower," follows the coming of age of Lauren Olamina and her EARTHSEED religion through a fugitive migration out of a society that is unable to empathize, resolve conflict peacefully, and imagine beyond survival and fear.  Butler taps into a deep tradition of fugitive passage, marooning, and community building as a means toward freedom from stasis and perpetually activated trauma responses. Although Butler’s 1993 perspective could not predict the boom of web technologies and social media, her foresight into the sociological, political, environmental, and economic downturns throughout the book parallel today.

The Fugitive Automata video game catalyzes community building by encouraging players to explore and shape the “Parable of the Sower” metaverse.  Players capture everyday objects, project them into the game, and then back onto their surroundings again. Freeway Pedestrians quickly build alliances based on trust and sharing resources to make a repertoire of inventions that increases the group’s survival and tenure.  Players can monitor their community alignment on the spectrum of builders to destroyers.  The Guidebook of Inventions is the all-encompassing physical and digital resource for learning tactics of survival, navigating migratory social cues through illustrative icons, and building assembly techniques. The guidebook bridges the metaverse to influence a better future and urban environment.

Situated Apparatus

Situated Apparatus - Break Down

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